字符解释的 markdown 转换测试
this is a china[?中国] people.Before V8 shipped[?引擎]: the early years
Google hired Lars Bak in the autumn[?秋天] of 2006 to build a new JavaScript[?一种狗语] engine for the Chrome web browser, which at the time was still a secret internal Google project. Lars had recently moved back to Aarhus, Denmark, from Silicon Valley. Since there was no Google office there and Lars wanted to remain in Denmark, Lars and several of the project’s original engineers began working on the project in an outbuilding on his farm. The new JavaScript runtime was christened “V8”, a playful reference to the powerful engine you can find in a classic muscle car. Later, when the V8 team had grown, the developers moved from their modest quarters to a modern office building in Aarhus, but the team took with them their singular drive and focus on building the fastest JavaScript runtime on the planet.
Launching and evolving V8
V8 went open-source the same day Chrome was launched: on September 2nd, 2008. The initial commit dates back to June 30th, 2008. Prior to that date, V8 development happened in a private CVS repository. Initially, V8 supported only the ia32 and ARM instruction sets and used SCons as its build system.
2009 saw the introduction of a brand new regular expression engine named Irregexp, resulting in performance improvements for real-world regular expressions. With the introduction of an x64 port, the number of supported instruction sets increased from two to three. 2009 also marked the first release of the Node.js project, which embeds V8. The possibility for non-browser projects to embed V8 was explicitly mentioned in the original Chrome comic. With Node.js, it actually happened! Node.js grew to be one of the most popular JavaScript ecosystems.
2010 witnessed a big boost in runtime performance as V8 introduced a brand-new optimizing JIT compiler. Crankshaft generated machine code that was twice as fast and 30% smaller than the previous (unnamed) V8 compiler. That same year, V8 added its fourth instruction set: 32-bit MIPS.
2011 came, and garbage collection was vastly improved. A new incremental garbage collector drastically reduced pause times while maintaining great peak performance and low memory usage. V8 introduced the concept of Isolates, which allows embedders to spin up multiple instances of the V8 runtime in a process, paving the way for lighter-weight Web Workers in Chrome. The first of V8’s two build system migrations occurred as we transitioned from SCons to GYP. We implemented support for ES5 strict mode. Meanwhile, development moved from Aarhus to Munich (Germany) under new leadership with lots of cross-pollination from the original team in Aarhus.
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Lvtu 8 天前
@独元殇:心动不如行动,你也可以拥有的。...
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独元殇 8 天前
@恒洺:哈哈,聊天和昵称的话,这个确实简...
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独元殇 8 天前
@恒洺:不出意外,现在应该可以了,我让速...
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恒洺 8 天前
@独元殇:当然如果有时间,最好先加的是聊...
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恒洺 8 天前
@独元殇:看见优化了,这回确实舒服了! ...
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独元殇 8 天前
@恒洺:明白了,晚上有空我优化一下,灰常...
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恒洺 8 天前
@独元殇:确实确实,跳跃可以了,但是移速...
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独元殇 8 天前
@恒洺:屋顶区域,其实是有书架的区域。我...
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恒洺 8 天前
@独元殇:确实!!!就是在有屋顶的区域跳...
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独元殇 8 天前
@恒洺:现在这个版本应该可以了,可以清除...
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独元殇 8 天前
@恒洺:有道理。画面渲染 和 物理世界以...
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恒洺 8 天前
@独元殇:不过,其实我想玩高帧!你可以加...
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独元殇 8 天前
@恒洺:哇,你发现了华点!没错,300f...
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恒洺 8 天前
而且我电脑300fps左右感觉跳不起来,...
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独元殇 8 天前
@恒洺:目前 Q+W 还可以前后飞翔。本...
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独元殇 8 天前
@恒洺:E + F ,按 E 时会自动解...
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恒洺 8 天前
连跳起飞能不能改一下,改成那种按F就可以...
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独元殇 10 天前
@2broear:外面多搞几个建筑,最好...
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2broear 11 天前
@独元殇:先定位使用人群,再细分盈利方式...
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2broear 11 天前
可以啊,一个不错的开始。建议这样,保留超...
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独元殇 11 天前
@南生余:可惜,目前找不到能盈利的头绪。...
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独元殇 11 天前
@Lvtu:哈哈,分享个网站 https...
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南生余 11 天前
我个人觉得这个项目真的很棒,如果后续能进...
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Lvtu 12 天前
优秀,我说怎么最近不见人呢! 看到你这...
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独元殇 12 天前
@Lvtu:所以,有个孩子真是好,能见证...
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独元殇 12 天前
@2broear:很可惜,我的 Thin...
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独元殇 12 天前
@蓝珂:是的,我以前有听人说过,老人,很...
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蓝珂 20 天前
他们活成了丰碑,直到逝去后,很多人才意识...
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2broear 29 天前
黑悟空给我们揭示了,长生也是一种痛
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Lvtu 1 个月前
随着时间的推移,我们所熟悉的人一个个的都...
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tôi có một diệu kế 1 个月前
6750~6763我居然还认识两个
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MG 1 个月前
不過其實1080P 的畫質本身就已經相當...
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lanke 2 个月前
还挺有意思,最关键是想到就做出来了,很强
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独元殇 2 个月前
@Lvtu:优化一下倒也可以,感觉一捣鼓...
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Lvtu 2 个月前
@Lvtu:貌似你优化了,只是为啥不把验...
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Lvtu 2 个月前
技术大神就是牛,最近专研技术方面的东西了...
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独元殇 2 个月前
@帅哥:好的帅哥,感谢帅哥的星星!这个能...
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帅哥 2 个月前
这个代码怎么运行 大佬 我是新手教我一下...
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2broear 2 个月前
@独元殇:脑洞大开了,之前玩黑猴里面有些...
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独元殇 2 个月前
@2broear:好家伙,这种比喻我还真...

